Co-op Game - Rope & Adventure

A system-driven two-player puzzle game built around tension, anchors, and synchronized co-op movement.

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May 15, 2025 13:45
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rope-and-adventure
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A system-driven two-player puzzle game built around tension, anchors, and synchronized co-op movement.
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Co-op Game
Mini Game
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Games
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Overview

An Unity3D cooperative puzzle adventure game created during my internship at Tencent Games Morefun Studio and later expanded into my capstone project. I designed and implemented the full rope mechanic system, including tension physics, collision logic, and multi-zone puzzle progression.
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Role: Solo Designer & Developer
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Timeline: Jul 2024 — Sep 2024 (intern), Mar 2025 — May 2025 (capstone project)

Design Goal

  • Create a mechanic where two players are physically and mechanically tied together.
  • Ensure rope tension meaningfully affects traversal, puzzle solving, and cooperation.
  • Deliver a vertical slice that demonstrates extensible system architecture.

Challenge

How to design a rope system that is readable, responsive, and cooperation-oriented, without becoming chaotic or frustrating. Progress

Solution

Images
 

Final Gameplay

Video preview

Outcome & Impact

  • Delivered an internal-ready demo praised for clarity and extensibility
  • Learned high-level system design, debugging strategies, and co-op mechanic balancing
  • Foundation later expanded into my capstone system

Tools

Unity 3D, C#, Git, Visual Studio
rickyrqwang
luotianyi233Updated Dec 13, 2024

 
 
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