MiniGame - Table for Two
A minimalist narrative game that uses timing and interaction systems to convey anticipation, interruption, and emotional loss.
type
Post
status
Published
date
Oct 15, 2025
slug
table-for-two
summary
A minimalist narrative game that uses timing and interaction systems to convey anticipation, interruption, and emotional loss.
tags
Mini Game
category
Games
icon
password
Overview
A short narrative interaction game built in Unity that explores emotions emotional anticipation, hesitation, and loss through a minimalist table-setting interaction. The experience focuses on how simple mechanics and timing systems can express narrative meaning without dialogue-heavy storytelling.
Role: Gameplay Designer, System Designer, GDD editor
Timeline: Sep 2025 — Oct 2025
Design Goal
- Express emotional narrative through simple interaction.
- Design a clear interaction loop where player actions directly shape emotional tension.
- Use timing and interruption as core mechanics to communicate loss and anticipation.
Challenge
How do we design a game where:
- There is no traditional challenge or failure state
- Player actions are mechanically simple
- With 1 & 2, the experience still delivers a clear emotional feeling
Progress
1.Wireframe

- Gameloop

- GDD
Solution
Images
Final Gameplay

Outcome & Impact
- Delivered a concise, emotionally focused interactive experience.
- Received highly positive feedback on clarity of interaction and emotional pacing.
Tools
Unity 3D, C#, Git, Visual Studio, Figma
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