Deduction Game - The Boy Who Cried Wolf
A first-person survival deduction game where players must distinguish various creatures in the darkness while managing bonfire resources and trust.
type
Post
status
Published
date
Dec 20, 2025
slug
the-boy-who-cried-wolf
summary
A first-person survival deduction game where players must distinguish various creatures in the darkness while managing bonfire resources and trust.
tags
Mini Game
Strategy Game
Survival Game
category
Games
icon
fa-brands fa-wolf-pack-battalion
password
Overview
A first-person survival deduction game created with a 4-member team in Unity 6. Players survive a long winter night by identifying approaching creatures—sheep, deer, or wolves in disguise—while managing bonfire fuel, torch light, and villager trust.
Role: Gameplay Designer, System Designer, Programmer, GDD editor
Timeline: Nov 2025 — Dec 2025
Design Goal
- Create a high-pressure identification loop where silhouettes, eye shine, and movement cues matter.
- Integrate resource management (bonfire fuel) directly into deduction difficulty.
- Express the theme of “trust and responsibility” through mechanics that punish misjudgment.
Challenge
How do we design a system where the player must:
- Identify creatures through our tutorial
- Make binary high-stakes calls of (Wolf/Sheep)
- Won’t be overwhelming or boring
Progress
1.First Edition of Game Loop Chart

- Team Log & Trello Board
- Pitch Slides & Doc
Solution
Images
Final Gameplay

Outcome & Impact
- Produced a polished playable vertical slice in 4 weeks.
- Received highly positive feedback for atmosphere, tension, and visual clarity.
- Game successfully expresses themes of trust, responsibility, and fear of misjudgment.
Tools
Unity 6, C#, Git, Visual Studio, Figma
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